
Therefore, being able to collect taxes oneself by force, practically defeats the purpose of tax inefficiency. It'd be like Charlesmagne suddenly organizing social systems and armies resembling that of 1st century rome. Sure, the goal of the game is to unite the lands and become a sovereign ruler, but that doesn't mean you can just ignore the basic settings of the game. You become the unstoppable force of nature that could mobilize resources and control humongous armies unseen since Roman (or shall we say, "Calradian") times. Therefore, if a large number of towns and fiefs (.and subsequentially all its resources including money, food, and soldiers) are under the player's control, the game balance simply crumbles down. A vassal with his own retainers is needed to split lands and power to maintain order and function throughout your lands.Īlso, the tax inefficiency is a game balance tool - since no matter how they code it well, the player is always vastly smarter than a mere game AI. The tax inefficiency basically represents an inability rule due to medieval conditions - no centralized power, no high form of bureacracy, and the physical impossibility to rule lands just by you and your retainers.
